What are some of the issues your organization faces with regard to executive compensation?

There are four question 100 word min. for each

1. Ch. 11 of Fundamentals of Human Resource Management discusses three classifications of rewards. They are intrinsic versus extrinsic rewards, financial versus nonfinancial rewards, and performance-based versus membership based rewards. What are the strengths and weaknesses associated with each type of reward? Which type of reward is most successful in the business environment and why? Remember to use a specific workplace example to illustrate your position.

2.

Which employee benefit do you personally value the most? Why is it important for organizations to offer benefits to their employees? How do benefits positively or negatively affect an organization? What does your organization do to make sure employees understand the value of their benefits?

3.

How does your organization balance the regular salary and the incentive? Is there a formula? For example, one of my former employees used a formula that 80% of the eligible employees should be able to meet the threshold for incentive compensation at least 50% of the time.

4.

What are some of the issues your organization faces with regard to executive compensation? What changes in executive compensation have you seen over time that were effective or less so?

Identify any value-based assertions in the article and how the author supports these value-based conclusions with evidence.

This assignment has two parts.

__________________________________________________________________________________

In total will need to be 6 pages

Part 1—First Article

Write an analytical summary of the article focusing on the article’s main claims. Include the following:

Provide a brief summary of the argument presented in the article.

Identify and discuss three ways the author uses evidence to support assertions.

Analyze how the author signals this usage through elements such as word choices, transitions, or logical connections.

The young men who opened fire at Columbine High School, at the movie theater in Aurora, Colo., and in other massacres had this in common: they were video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage — or at least fueled their urges.

But did it really?

Social scientists have been studying and debating the effects of media violence on behavior since the 1950s, and video games in particular since the 1980s. The issue is especially relevant today, because the games are more realistic and bloodier than ever, and because most American boys play them at some point. Girls play at lower rates and are significantly less likely to play violent games.

A burst of new research has begun to clarify what can and cannot be said about the effects of violent gaming. Playing the games can and does stir hostile urges and mildly aggressive behavior in the short term. Moreover, youngsters who develop a gaming habit can become slightly more aggressive — as measured by clashes with peers, for instance — at least over a period of a year or two.

Yet it is not at all clear whether, over longer periods, such a habit increases the likelihood that a person will commit a violent crime, like murder, rape, or assault, much less a Newtown-like massacre. (Such calculated rampages are too rare to study in any rigorous way, researchers agree.)

“I don’t know that a psychological study can ever answer that question definitively,” said Michael R. Ward, an economist at the University of Texas, Arlington. “We are left to glean what we can from the data and research on video game use that we have.”

The research falls into three categories: short-term laboratory experiments; longer-term studies, often based in schools; and correlation studies — between playing time and aggression, for instance, or between video game sales and trends in violent crime.

Lab experiments confirm what any gamer knows in his gut: playing games like “Call of Duty,” “Killzone 3” or “Battlefield 3” stirs the blood. In one recent study, Christopher Barlett, a psychologist at Iowa State University, led a research team that had 47 undergraduates play “Mortal Kombat: Deadly Alliance” for 15 minutes. Afterward, the team took various measures of arousal, both physical and psychological. It also tested whether the students would behave more aggressively, by having them dole out hot sauce to a fellow student who, they were told, did not like spicy food but had to swallow the sauce.

Sure enough, compared with a group who had played a nonviolent video game, those who had been engaged in “Mortal Kombat” were more aggressive across the board. They gave their fellow students significantly bigger portions of the hot sauce.

Many similar studies have found the same thing: A dose of violent gaming makes people act a little more rudely than they would otherwise, at least for a few minutes after playing.

It is far harder to determine whether cumulative exposure leads to real-world hostility over the long term. Some studies in schools have found that over time digital warriors get into increasing numbers of scrapes with peers — fights in the schoolyard, for example. In a report published last summer, psychologists at Brock University in Ontario found that longer periods of violent video game playing among high school students predicted a slightly higher number of such incidents over time.

“None of these extreme acts, like a school shooting, occurs because of only one risk factor; there are many factors, including feeling socially isolated, being bullied, and so on,” said Craig A. Anderson, a psychologist at Iowa State University. “But if you look at the literature, I think it’s clear that violent media is one factor; it’s not the largest factor, but it’s also not the smallest.”

Most researchers in the field agree with Dr. Anderson, but not all of them. Some studies done in schools or elsewhere have found that it is aggressive children who are the most likely to be drawn to violent video games in the first place; they are self-selected to be in more schoolyard conflicts. And some studies are not able to control for outside factors, like family situation or mood problems.

“This is a pool of research that, so far, has not been very well done,” said Christopher J. Ferguson, associate professor of psychology and criminal justice at Texas A&M International University and a critic of the field whose own research has found no link. “I look at it and I can’t say what it means.”

Neither Dr. Ferguson, nor others interviewed in this article, receive money from the gaming industry.

Many psychologists argue that violent video games “socialize” children over time, prompting them to imitate the behavior of the game’s characters, the cartoonish machismo, the hair-trigger rage, the dismissive brutality. Children also imitate flesh and blood people in their lives, of course — parents, friends, teachers, siblings — and one question that researchers have not yet answered is when, exactly, a habit is so consuming that its influence trumps the socializing effects of other major figures in a child’s life.

That is, what constitutes a bad habit? In surveys about 80 percent of high school-age boys say they play video games, most of which are thought to be violent, and perhaps a third to a half of those players have had a habit of 10 hours a week or more.

The proliferation of violent video games has not coincided with spikes in youth violent crime. The number of violent youth offenders fell by more than half between 1994 and 2010, to 224 per 100,000 population, according to government statistics, while video game sales have more than doubled since 1996.

In a working paper now available online, Dr. Ward and two colleagues examined week-by-week sales data for violent video games, across a wide range of communities. Violence rates are seasonal, generally higher in summer than in winter; so are video game sales, which peak during the holidays. The researchers controlled for those trends and analyzed crime rates in the month or so after surges in sales, in communities with a high concentrations of young people, like college towns.

“We found that higher rates of violent video game sales related to a decrease in crimes, and especially violent crimes,” said Dr. Ward, whose co-authors were A. Scott Cunningham of Baylor University and Benjamin Engelstätter of the Center for European Economic Research in Mannheim, Germany.

No one knows for sure what these findings mean. It may be that playing video games for hours every day keeps people off the streets who would otherwise be getting into trouble. It could be that the games provide “an outlet” that satisfies violent urges in some players — a theory that many psychologists dismiss but that many players believe.

Or the two trends may be entirely unrelated.

“At the very least, parents should be aware of what’s in the games their kids are playing,” Dr. Anderson said, “and think of it from a socialization point of view: what kind of values, behavioral skills, and social scripts is the child learning?”

Part 2—Second Article

Write an analytical summary of the article focusing on the article’s main claims. Include the following:

Provide a brief summary of the argument presented in the article.

Identify any value-based assertions in the article and how the author supports these value-based conclusions with evidence.

Discuss how this evidence does or does not demonstrate relevance, consistency, transparency, and speculation.

Analyze how the author signals the use of these elements through language. For example, word choices, transitions, or logical connections.

“Boring” isn’t usually the first word that comes to mind when one thinks about violence. And yet that’s exactly how I felt about so much of the shooting, maiming and torturing in the video games of 2013. As I nodded off amid my 40th gunfight in the first-person shooter BioShock Infinite, I had to ask: Am I desensitized to video game violence, or is there something more going on here?

Last year, I wrote that I’d like to see more games embrace the concept of specific, personal violence. So many games dehumanize enemies, letting us cleave through hordes of bandits and aliens while feeling nothing for any of them. The moment we put a name and a face to a character, violence against him or her becomes specific and personal.

This year, I’ve found myself more interested in how video games are violent than why they are. What makes the violence in one game more meaningful than it is in another? BioShock Infinite and The Last of Us, two of the most talked-about action games of 2013, tell stories of a man and a young woman fighting through dangerous territory, killing dozens of nameless bad guys. So why am I bored by combat in BioShock Infinite but exhilarated by The Last of Us?

In The Last of Us, a post-apocalyptic zombie survival game, the violence was grisly and direct — but more important, it served a purpose. The grueling encounters with bandits and reanimated corpses were a crucible that the protagonists Joel and Ellie barely survived, and the awful acts perpetrated by and upon them left them emotionally deformed at the end.

Instead of feeling transformative or powerful, however, violence in BioShock Infinite felt gratuitous. Why, I wondered toward the end, am I endlessly pumping rockets into the screaming, magically levitating ghost of my sidekick’s mother? Why must every room fill with fleets of replicant bad guys I am forced to kill with a spinning hookblade? Am I supposed to find this horrifying, or cool? I felt inundated with so much ridiculous, anonymous shooting that it was difficult for me to care about any of it.It’s hard to imagine a more personal and specific form of violence than torture, and that’s where almost every mainstream action game this year fell right on its face. Torture is unpleasant, we are often told by video games, but it works, delivering accurate, actionable information. Yet the realities of torture are far murkier than most fictional narratives, game or otherwise, suggest.

Plenty of games feature depictions of so-called enhanced interrogation, but too few are willing to interrogate the act itself. To this end, game developers seem hesitant to use gaming’s greatest strength — interactivity — to their advantage. Unsurprisingly, the few games this year that did say something worthwhile about torture did so by making players complicit in the act.

Grand Theft Auto V, a vacuous, self-satisfied game that on the whole had very little to say about anything, unexpectedly had a surprising amount to say about torture. By making players endure an extended sequence in which the playable character Trevor tortures a screaming, innocent man for questionable-at-best intelligence, the game’s British developers were unequivocally — if clumsily — implicating the player in the real-world counterterrorism operations of the United States.

One of the most interesting explorations of torture came in the form of a simple text-only game called Consensual Torture Simulator. As the title would suggest, the game investigates the notion of consensual S&M in a loving relationship. It’s provocative and a bit kinky, but it’s also resolutely human and emotionally honest.

“The most dangerous thing about games is not that they provide us ultrarealistic depictions of violence,” the game’s designer, Merritt Kopas, proposed late last year, “but that they lie to us about what violence is.” Violence comes in all shapes and sizes; it is not simply a means with which to clear the virtual chess board and vanquish foes. Violence can be cathartic or traumatic, and it can be deeply personal. It can bring two people closer together or sunder them forever. It can also be systemic, bigger than any of us may comprehend.

In 2013, I was happy to see more video games exploring violence with focus and honesty. For all the nonsensical BioShock Infinites, there were games like The Last of Us, gritting their teeth through the worst of it and refusing to look away. For all the boorish action games that thoughtlessly treated torture as narrative garnish, there were games that tried to say something challenging and meaningful about it. That feels like progress to me.

Analyze the description of the setting provided by the narrator, what kind of atmosphere is created?

Okay I apologize to the those who bid on my last order as I am brand new I needed to change this assignment and wasn’t sure how to do so, so I had to cancel it. For Assignment 5, you will prepare a powerpoint presentation of 20-25 slides. Each slide should contain the answers to the questions below as well as applicable graphics. Your powerpoint will also be plagiarism checked so make sure you compose short, effective and descriptive paragraphs in your own words. Citations for quotes, references and graphics should be listed on your last slide. 1) Read the different components and definitions for plot 2) Read the short story ‘The Fall of the House of Usher’ by Edgar Allan Poe 3) Respond to the short answer questions below 4) Explore the irony and symbolism in the short story 5) Write and explain the plot Line of the short story Plot: A plot line contains the following components: Introduction: Is when the characters, setting and beginning of the story occurs. This part of a short story needs to grab the readers attention. Rising Action: When a turn of events occurs in the short story which leads up to the climax. Climax: Is the pivotal turn of events in a short story when a dramatic situation occurs. This usually involves the protagonist and antagonist. There could be a conflict, dilemma or loss. Falling Action: Occurs after the climax when a resolution to the conflict or drama is starting to emerge. Denouement: Is the conclusion of the story where a resolution is made. At times a surprise ending can occur here where the reader is not expecting the conclusion to be what it is. There can also be an indeterminate ending where the problem is not resolved by the end of the story which leaves you the reader ‘hanging’. For example, in Bourne Ultimatum, Matt Damon is seen being shot at from a roof top before diving into the water below to escape his followers. This leaves the viewer questioning the conclusion and the meaning behind what occured. A) Short Answers: Please respond to the following questions in short answer responses of at least 4-5 sentences each with the use of a direct quote from the short story to support your answers 1) Analyze the description of the setting provided by the narrator, what kind of atmosphere is created? What are the images the narrator instills in your mind to solidify the atmosphere? 2) What is the name of the proprietor of the House of Usher? How do he and the narrator know each other? 3) What kind of illness does the proprietor of the mansion suffer from and why did the narrator go to visit him? 4) How is the proprietor’s bedroom a metaphor of himself? Describe the room and explain. 5) How are Lady Madeline and the proprietor related? Does the proprietor and Lady Madeline have a close relationship? Support your response with direct evidence from the short story. 6) Read the ballad. Does it relate somewhat to the proprietor of the Manson and his life? How? 7) What does the proprietor ask the narrator to help him with when it comes to Lady Madeline? Where do they take Lady Madeline’s body? Describe the proprietor’s reaction to the scenario. 8) Provide three titles of the books that the narrator read to the proprietor. What were some of the themes that were explored in the novels that the narrator chose to read? How does this relate to the proprietor’s recent mental state and health? 9) What is the final story that Edgar reads to the proprietor? What does he hear as he is reading the story and who appears at the door upon him reading? 10) Who appeared at the door and what happened to the proprietor once he saw the figure? What was the reaction by the narrator and what happened to the mansion at the end of the short story? 11) Were you surprised by the plot and the conclusion? Why or why not? You should also include in your powerpoint the information requested below. How you integrate it into your presentation is up to you. B) What is the Plot Line? For this portion of the assignment you must outline the plot line of this short story. C) Irony and Symbolism: Take your time and read the definitions for irony and symbolism below. Then, based on the short story, write a 150-200 word paragraph about how both irony and symbolism helped in supporting the theme of the short story. Be sure to identify what the exact theme of this short story is. Irony- Is when an outcome of events is the opposite of what is to be expected. Symbolism: Is the use of objects which provide a hidden meaning. For example, dove= peace, lily=death. I would like this written in Times New Roman at a font size of 10. Also this needs to be done in Canadian English with grammar and such, and also I need to be able to attain at least a B for grade 12 English. Thank you. This is the beginning of assignments I will be posting here if this goes well. Also please keep in mind that I need to pay in USD but the currency exchange is a killer right now and I can not accept bids that are to high. Thankyou

Did the event accomplish that purpose? (Explain why or why not)

Hello there,
i want you to write 2 pages reflection paper about an event. I will attach a pdf file about this event. Please answer these question in the reflection paper.
a.What was the purpose of the event? (Explain purpose)
i.Did the event accomplish that purpose? (Explain why or why not)
b.Was there a target audience? (Explain who the target audience was.)
i.Did the event reach that target audience? (Explain why or why not)
c.What did you like the most about the event?
d.What did you like the least about the event?
e.How might the event be improved upon?

What is the efficacy of SCT in describing issues related to business ethics?

After reviewing the tutorial and/or podcast in the background section, discuss social contract theory and apply social contract theory to a business situation you are familiar with.  To what extent does SCT help to explain differences in ethics and ethical perspectives in a culturally diverse setting?

What is the efficacy of SCT in describing issues related to business ethics?

Don’t forget to reply to another student with a thoughtful and substantial posting

Discuss five of them and how they can impact your life. This might seem like a really easy question, but you will need to explain how you can change your communication in response to this information.

Write long responses to these questions– a MINIMUM of two pages double spaced is required for every question. Provide at least three citations from the book with page numbers for each question. Each answer must refer to concepts from the book, and you may use external resources as well.

 

 

 

Please meet the length or citation requirements.

 

 

 

 

 

Question 1: Think about the nature of lying. How does it function in your life? Why is it in your life? What are the implications of lying and communication? What are positive and negative aspects to lying?

Write a long answer to this. Please consider the big picture: how does lying influence a person’s life and communication? Do not forget to reference the book at least three times. Include page numbers.

 

Question 2: Miscommunication has been a prominent theme in this course. When are times you’re experiencing miscommunications? Why are they happening? What is your role in the miscommunication? What are five different things you can do to start combating them?

Do not forget to reference the book at least three times. Include page numbers.

 

Question 3: There are several barriers (4 in total) to effective intercultural communication. First, define each one. Then provide three examples of each one from your own life (so you will have 12 examples total).

Do not forget to reference the book at least three times. Include page numbers.

 

Question 4Technology is rapidly changing the way we communicate. It’s influence is almost impossible to eliminate from our lives. According to the book, what are some of these ways technology influeces our communication. Now discuss how it specifically relates to your life. Finally, make a list of things (minimum of 8 different things) you can do the improve the way you communicate with technology.

Do not forget to reference the book at least three times. Include page numbers.

Question 5:  Think about some of the more interesting things you’ve learned in this course. Discuss five of them and how they can impact your life. This might seem like a really easy question, but you will need to explain how you can change your communication in response to this information. Finally, talk about the outcomes you can expect to find for each and why you can anticipate it.

Do not forget to reference the book at least three times. Include page numbers

Give an example about the harshness of the slave codes between the North and South by speaking on two specific slaves from the north and south.

7 page double spaced, standard margin paper on slave codes

compare and contrast slave codes between the north and south.

Chicago manual style with 4 sources cited throughout the paper

Include an argument- The argument will be that slave codes in the south were much worse than the north

Give an example about the harshness of the slave codes between the North and South by speaking on two specific slaves from the north and south.

Explore the concept of document review, and indicate the manner in which you could use Microsoft Office to establish a document review for the case.

Paralegals may attest to the fact that their work can be demanding and thus requires proper time management to meet multiple deadlines. Imagine that a senior partner has assigned your supervising attorney to litigate a breach of contract case, and your supervising attorney has asked you to help her prepare. In preparation for trial, complete the following.

 

 

 

Write a five to six (5-6) page paper in which you:

 

Describe two (2) ways in which using an electronic research tool could increase your productivity on the case.

 

\Explain two (2) ways that you could use electronic spreadsheets in order to organize your case load.

 

Explore the concept of document review, and indicate the manner in which you could use Microsoft Office to establish a document review for the case.

 

  1. Draft a legal memorandum, discussing whether paralegal fees for the electronic spreadsheets that you have created should be billed as clerical or legal services. The legal memorandum should include the question presented, a brief answer, the rationale for the selected billing service, and a conclusion.
  2. Draft a general letter to the client, requesting additional financial records for you to submit as a part of a timely response to a discovery request from opposing counsel. The legal correspondence should include the following lines / elements: to, from, regarding, date, body (including your specific request), and closing.
  3. Use at least three (3) quality references. Note: Wikipedia and other Websites do not qualify as academic resources.

 

 

 

Your assignment must follow these formatting requirements:

 

  • Be typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides; citations and references must follow APA or school-specific format. Check with your professor for any additional instructions.
  • Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page and the reference page are not included in the required assignment page length.

 

 

 

The specific course learning outcomes associated with this assignment are:

 

  • Develop effective research strategies, and conduct effective and efficient research using conventional sources, the Internet, and computer-assisted legal research.
  • Develop effective legal writing skills using the following techniques: precision, clarity, readability, brevity, and order.
  • Use technology and information resources to research issues in legal research and writing.
  • Write clearly and concisely about legal research and writing using proper writing mechanics.

Discuss what the liquidity ratios reveal about Starbucks, including any description of benchmarks, standard measurements, or other types of analysis used once the ratio amount is known.

For this assignment, you will submit the Ratio Analysis. For this milestone, you will be analyzing the financial performance of Starbucks using the financial ratios of liquidity, solvency, and profitability (Critical Element III). Include your calculations and amounts in a table in the appendix of your paper. Be sure to show your calculations for each ratio. You will also discuss what each ratio and ratio category tells the user about the financial health of the company, including stating appropriate methods for comparison such as benchmarking and trend analysis.

 

Note: To calculate the ratio amounts you may use the document Key Financial Ratios Explained and Set Up in Excel. This Excel document may also be used for your assignment (See attached).

 

Specifically below, the following Critical Elements III must be addressed:

 

Ratio Analysis: Analyze and discuss the financial performance of Starbucks using financial ratios. Include your calculations and amounts in a table in the appendix of your paper. Be sure to show your calculation for each ratio.

 

A. Liquidity Ratios

 

1. Accurately present and calculate two liquidity ratios for Starbucks.

 

2. Discuss what the liquidity ratios reveal about Starbucks, including any description of benchmarks, standard measurements, or other types of analysis used once the ratio amount is known.

 

B. Solvency Ratios

 

1. Accurately present and calculate two solvency ratios for Starbucks.

 

2. Discuss what the solvency ratios reveal about the company, including any description of benchmarks, standard measurements, or other types of analysis used once the ratio amounts are known.

 

C. Profitability Ratios

 

1. Accurately present and calculate two solvency ratios for Starbucks.

 

2. Discuss what the profitability ratios reveal about the company, including any description of benchmarks, standard measurements, or other types of analysis used once the ratio amounts are known.

 

Paper Format Guidelines for Submission:

 

Milestone one should adhere to the following formatting requirements: 2–3 pages (not including cover page or appendix), double-spaced, using 12-point Times New Roman font, 1-inch margin and the most current guidelines for APA formatting. Be sure to include all calculations in an Excel document

What do you think the author of “In the Ruins” thinks about New Orleans as a place, and what would he think of the valley of ashes if he were to see it?

In essay form, compare and contrast the devastation of New Orleans as shown in “In the Ruins” to the setting of the valley of ashes in The Great Gatsby. In what ways are the two settings similar? How are they different? What do you think the author of “In the Ruins” thinks about New Orleans as a place, and what would he think of the valley of ashes if he were to see it? Besides the physical devastation/ruin, what sort of human/spiritual devastation do you think is present in each of these locations? Make sure to quote from both the essay and the novel in some significant way in your response as evidence/support.

please use reference